PhotoMovie (https://github.com/yellowcath/PhotoMovie) 可轻松实现类似抖音、微视、美拍的照片电影功能。
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效果如下
滤镜效果

转场效果

使用
首先在项目根目录的build.gradle文件里添加maven库
allprojects {
    repositories {
      ...
      maven { url 'https://www.jitpack.io' }
    }
  }再在需要用的Module的build.gradle里添加依赖
dependencies {
  compile 'com.github.yellowcath:PhotoMovie:1.5.0'
}基本用法
可参照 DemoPresenter
//添加图片
    List photoDataList = new LinkedList();
    photoDataList.add(new SimplePhotoData(context,photoPath2,PhotoData.STATE_LOCAL));
    ...
    photoDataList.add(new SimplePhotoData(context,photoPathN,PhotoData.STATE_LOCAL));
    //生成图片源
    PhotoSource photoSource = new PhotoSource(photoDataList);
    //生成照片电影(使用预定义的水平转场动画)
    PhotoMovie photoMovie = PhotoMovieFactory.generatePhotoMovie(photoSource, PhotoMovieFactory.PhotoMovieType.HORIZONTAL_TRANS);
    //生成负责绘制电影内容的MovieRenderer
    MovieRenderer movieRenderer = new GLTextureMovieRender(glTextureView);
    /**
     * OR MovieRenderer movieRenderer = new GLSurfaceMovieRenderer(glSurfaceView);
     */
    //照片电影播放器
    PhotoMoviePlayer photoMoviePlayer = new PhotoMoviePlayer(context);
    photoMoviePlayer.setMovieRenderer(mMovieRenderer);
    photoMoviePlayer.setMovieListener(...);
    photoMoviePlayer.setLoop(true);
    photoMoviePlayer.setOnPreparedListener(new PhotoMoviePlayer.OnPreparedListener() {
      @Override
      public void onPreparing(PhotoMoviePlayer moviePlayer, float progress) {
      }
      @Override
      public void onPrepared(PhotoMoviePlayer moviePlayer, int prepared, int total) {
         mPhotoMoviePlayer.start();
      }
      @Override
      public void onError(PhotoMoviePlayer moviePlayer) {
      }
    });
    photoMoviePlayer.prepare();  轻松扩展
PhotoMovie使用模块化的设计,每个部分都可以自定义然后替换,
- MovieSegment:电影片段,每个电影片段都有特定的时长,在这段时间之内以特定的方式播放图片,例如ScaleSegment会对图片做缩放动画、EndGaussianBlurSegment会对图片做从清晰到模糊的高斯模糊动画
- PhotoMovie:核心类,代表照片电影本身,由图片源(PhotoSource)和若干电影片段(MovieSegment)组成一个完整的照片电影,图片通过PhotoAllocator分配给MovieSegment
- MovieLayer:为MovieSegment扩展绘制多层特效的功能,例如SubtitleLayer提供字幕展示
- IMovieFilter:为整个照片电影提供滤镜
- MovieRenderer:负责把照片电影渲染到指定的输出界面,例如TextureView(GLTextureMovieRender)、GLSurfaceView(GLSurfaceMovieRenderer)
- PhotoMoviePlayer:提供类似MediaPlayer的接口,负责播放照片电影,播放进度由IMovieTimer控制
扩展电影类型
目前内置了6种类型,后两种即是抖音的左右切换和上下切换,Thaw和WINDOW仿自美拍
public enum PhotoMovieType {
    THAW, //融雪
    SCALE, //缩放
    SCALE_TRANS, //缩放 & 平移
    WINDOW, //窗扉
    HORIZONTAL_TRANS,//横向平移
    VERTICAL_TRANS//纵向平移
  }这里以微视的渐变特效为例展示如何扩展
分析得出,渐变特效首先图片居中放置,然后全程做一个微弱的放大动画,后半部分同时透明度变化消失
可见需要两个不同的片段类型
首先创建FitCenterScaleSegment,继承FitCenterSegment,实现单张图片的放大动画
public class FitCenterScaleSegment extends FitCenterSegment {
  /**
   * 缩放动画范围
   */
  private float mScaleFrom;
  private float mScaleTo;
  private float mProgress;
  /**
   * @param duration 片段时长
   * @param scaleFrom 缩放范围
   * @param scaleTo  缩放范围
   */
  public FitCenterScaleSegment(int duration, float scaleFrom, float scaleTo) {
    super(duration);
    mScaleFrom = scaleFrom;
    mScaleTo = scaleTo;
  }
  @Override
  protected void onDataPrepared() {
    super.onDataPrepared();
  }
  @Override
  public void drawFrame(GLESCanvas canvas, float segmentProgress) {
    mProgress = segmentProgress;
    if (!mDataPrepared) {
      return;
    }
    drawBackground(canvas);
    float scale = mScaleFrom + (mScaleTo - mScaleFrom) * mProgress;
    //FitCenterSegment已经具有缩放能力,这里传缩放值即可
    drawContent(canvas, scale);
  }
  //提升这两个函数的访问权限,供转场时使用
    @Override
  public void drawContent(GLESCanvas canvas, float scale) {
    super.drawContent(canvas, scale);
  }
  @Override
  public void drawBackground(GLESCanvas canvas) {
    super.drawBackground(canvas);
  }
}然后创建转场片段GradientTransferSegment,其父类TransitionSegment同时持有上一个与下一个片段,可以在其基础上实现任意转场功能
public class GradientTransferSegment extends TransitionSegment{ /** * 缩放动画范围 */ private float mPreScaleFrom; private float mPreScaleTo; private float mNextScaleFrom; private float mNextScaleTo; public GradientTransferSegment(int duration, float preScaleFrom, float preScaleTo, float nextScaleFrom, float nextScaleTo) { mPreScaleFrom = preScaleFrom; mPreScaleTo = preScaleTo; mNextScaleFrom = nextScaleFrom; mNextScaleTo = nextScaleTo; setDuration(duration); } @Override protected void onDataPrepared() { } @Override public void drawFrame(GLESCanvas canvas, float segmentProgress) { //下一个片段开始放大 float nextScale = mNextScaleFrom + (mNextScaleTo - mNextScaleFrom) * segmentProgress; mNextSegment.drawContent(canvas, nextScale); //上一个片段继续放大同时变透明 float preScale = mPreScaleFrom + (mPreScaleTo - mPreScaleFrom) * segmentProgress; float alpha = 1 - segmentProgress; mPreSegment.drawBackground(canvas); canvas.save(); canvas.setAlpha(alpha); mPreSegment.drawContent(canvas, preScale); canvas.restore(); } 
创建照片电影
private static PhotoMovie initGradientPhotoMovie(PhotoSource photoSource) {
    List segmentList = new ArrayList<>(photoSource.size());
    for (int i = 0; i < photoSource.size(); i++) {
      if (i == 0) {
        segmentList.add(new FitCenterScaleSegment(1600, 1f, 1.1f));
      } else {
        segmentList.add(new FitCenterScaleSegment(1600, 1.05f, 1.1f));
      }
      if (i < photoSource.size() - 1) {
        segmentList.add(new GradientTransferSegment(800, 1.1f, 1.15f, 1.0f, 1.05f));
      }
    }
    return new PhotoMovie(photoSource, segmentList);
  } 然后将这个PhotoMovie正常播放即可,效果如下

扩展滤镜
目前内置了9个滤镜
public enum FilterType {
  NONE,
  CAMEO,//浮雕
  GRAY,//黑白
  KUWAHARA,//水彩
  SNOW,//飘雪(动态)
  LUT1,
  LUT2,
  LUT3,
  LUT4,
  LUT5,
}先看IMovieFilter
public interface IMovieFilter {
  void doFilter(PhotoMovie photoMovie,int elapsedTime, FboTexture inputTexture, FboTexture outputTexture);
  void release();
}外部会提供一个输入纹理,然后由IMovieFilter处理之后绘制到输出纹理上,即实现了滤镜效果
BaseMovieFilter已经实现了基本的输入输出流程,例如要做最基本的黑白滤镜,只需更换FRAGMENT_SHADER即可
public class GrayMovieFilter extends BaseMovieFilter {
  protected static final String FRAGMENT_SHADER = "" +
      "varying highp vec2 textureCoordinate;\n" +
      " \n" +
      "uniform sampler2D inputImageTexture;\n" +
      " \n" +
      "void main()\n" +
      "{\n" +
      "   mediump vec4 color = texture2D(inputImageTexture, textureCoordinate);\n" +
      "   mediump float gray = color.r*0.3+color.g*0.59+color.b*0.11;\n"+
      "   gl_FragColor = vec4(gray,gray,gray,1.0);\n"+
      "}";
  public GrayMovieFilter(){
    super(VERTEX_SHADER,FRAGMENT_SHADER);
  }
}同时PhotoMovie提供了对Lut滤镜的支持
Lut其实就是Lookup Table(颜色查找表),根据原图的RGB值去相应的lut图里面查找对应转换后的RGB值,从而实现各种滤镜效果

lut(原图)

lut_2.jpg

原图

滤镜效果图
public class LutMovieFilter extends TwoTextureMovieFilter {
  public LutMovieFilter(Bitmap lutBitmap){
    super(loadShaderFromAssets("shader/two_vertex.glsl"),loadShaderFromAssets("shader/lut.glsl"));
    setBitmap(lutBitmap);
  }
}在LutMovieFilter的构造函数传入上面表格里的lut图,即可实现相应的滤镜效果,前面提到的黑白滤镜也可用这个方式实现
录制功能
GLMovieRecorder 提供了将照片电影录制为mp4的功能
可参照 DemoPresenter 的saveVideo()函数
GLMovieRecorder recorder = new GLMovieRecorder();
    recorder.configOutput(width, height(), bitrate,frameRate,iFrameInterval, outputPath);
    recorder.setDataSource(movieRenderer);
    recorder.startRecord(new GLMovieRecorder.OnRecordListener() {
      @Override
      public void onRecordFinish(boolean success) {
        ......
      }
      @Override
      public void onRecordProgress(int recordedDuration, int totalDuration) {
        ......
      }
    });背景音乐
mPhotoMoviePlayer.setMusic(context, mMusicUri);
PhotoMovie只提供了播放背景音乐的功能,录制完成之后需自行合成,Demo里使用了
VideoProcessor 进行合成
VideoProcessor.mixAudioTrack(context, videPath, audioPath,outputPath, null, null, 0,100, 1f, 1f);
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持创新互联。
文章标题:Android高仿抖音照片电影功能的实现代码
本文地址:http://www.scyingshan.cn/article/ihhsod.html

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